There are two modes of the aiming system in War Robots:
- Auto lock on target;
- Manual lock on target (can be enabled in the game menu).
Auto lock on.
In this mode the aiming system automatically chooses the target closest to your reticle and locks in on it.
Manual lock on.
Here it's the player who chooses a target to be locked on. In order to lock on a target, you need to set the crosshair on the desired target and press the lock on target button (the bottom button of the main trigger button). The target stays locked on to until it is within the green frame of the aiming system. Once the target goes out of that frame, the lock-on will be lost, so be careful while looking around! On the other hand, in order to reset the manual lock on just make the target leave the green frame and you'll be back to the auto lock on mode.
For better illustration of the aiming system we will separate the screen into two zones:
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Active area near the crosshair: here you can lock on target and switch between targets by pressing the lock-on button
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Passive area marked by the green frame: here your target stays locked on to, but it is impossible to switch between targets by tapping the button. Once it goes out of the green frame, the lock-on will be lost and switched to the next target nearest to the crosshair.
There are two types of weapons in the game:
- Those which can be fired at any moment;
- Those which require target acquisition to be fired.
Let’s look at possible status of your target in the game.
When used with weapons which can be fired at any moment:
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Locking system automatically chose the target closest to your crosshair:
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The target is manually locked on to:
Aiming with weapons requiring target acquisition to be fired (Spiral, Hydra, etc) will look different:
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The target is being acquired. Note, weapons are inactive. First acquisition requires 3 seconds:
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Target is acquired, weapons can be fired:
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Target is acquired and locked on to. After this you’ll be able to switch between targets instantly while the target is within the active zone:
NOTE: Guidance Operator (pilot's skill) makes locking onto targets faster.