This mode is similar to Domination but here robots can be spawned at beacons. Beacon Rush unlocks at level 12 (iOS/Android) or level 10 (Amazon/Steam/MGLauncher).
At the beginning players spawn in their starting zone but once a team captures a beacon, it becomes possible to spawn at that beacon. It is possible to spawn at the beacon in case enemy started to capture it, but only until it is blue.
Victory conditions are the same as in Domination:
- Battle Victory: There are no robots left on the battlefield to fight against. This is when a team destroys all of the robots from the opposing team or they are not spawned.
NOTE: The system gives the team 10 seconds to spawn a robot in case all their previous robots were destroyed.
So, even if you are losing by domination points, there's still a chance to win by destroying all of the robots from the opposing team before the time is up. - Domination Victory: A team loses if it runs out of domination points sooner than the opposing team. Each team has a number of points displayed as blue bar (your team) and a red bar (enemy team) in the upper side of the screen. The more beacons a team captures and the longer it holds them, the faster the opposing team bar depletes.
- Time up: Each battle lasts 10 minutes. If neither team attains decisive advantage by the end of the battle, a team that has more domination points left wins.
Even if your team had more beacons by the end of the match, the other team could have held them for a longer period of time throughout the whole battle, making your team bar deplete faster.