A mode for those who prefer destroying enemies rather than to capturing beacons. Unlocks at level 10.
There are no beacons here. Players choose one of the three spawning points marked by signal smokes. Each enemy robot destroyed is added to your team’s score.
Victory conditions:
- Battle Victory: There are no robots left on the battlefield to fight against. This is when a team destroys all of the robots from the opposing team or they are not spawned.
NOTE: The system gives the team 10 seconds to spawn a robot in case all their previous robots were destroyed.
So, even if you are losing by frags, there's still a chance to win by destroying all of the robots from the opposing team before the time is up. - More enemy robots were destroyed when time ran out: A team that has more kills by the end of the battle wins.
NOTE: a team can win even if it has less frags by destroying all of the opposing robots before the end of the battle.
Destroying an opposing robot is the main source of frags for your team but you should also remember that:
- A change of a still active robot is counted as a kill and added to the score of the enemy team;
- If a player who spawns a robot and leaves the battle is replaced by another player, their robot is destroyed and it is considered a frag which is added to the opposing team;
- If a player controlling a Hellburner destroys itself with its ability, they will get a frag but it will not be added to the overall team score.